Rough Riders is a high adventure summer camp experience for older Boy Scouts (ages 13 and up), Venturers and adult leaders with activities such as zip lining, horseback riding, water adventures and much more. Registration is on an individual basis (no adults required). For units attending Cockrell River Camp or Walter Horseshoe Bend, this is a great way for older Scouts to enjoy a fun and exciting experience. Visit the online Trading Post to purchase camp hats, shirts and more.
During Rough Riders, participants will discover some of the remote and rugged terrain of El Rancho Cima that gives the Devil's Backbone its name. Rough Riders is an experience designed to challenge the senior members of your troop, team and crew, and prepare them for other high adventure base camps. At the Hamman High Adventure Base at Iron Wheel Mesa, Scouts will have the opportunity to work on leadership and teamwork skills while participating in a variety of Challenging Outdoor Personal Experience (COPE) activities including:
- Calamity Jane - a 65-foot climbing tower with a 1,500 foot zip-line
- Little Sure Shot - a 2,000 foot zip-line ride over the Blanco River
- 4 high COPE elements
- 4 low COPE elements
Additional activities typically include:
- Shooting black power rifles at Rocky Gulch
- Experiencing the heritage of El Rancho Cima's early inhabitants through activities such as tomahawk throwing at Homestead Meadows
- Learning about metal working
See the 2015 Leader’s Guide for additional informaiton.
Drop off and Pick up
Scouts can be dropped off on Sunday between 1:30 - 3:00 pm and picked up on either Friday night between 9:00-10:00 pm, or Saturday morning between 7:00 - 9:00 am. Camp closes at 9:00 am on Saturday.
What to Bring
Clothes: Scout field uniform, Scout activity uniform, sweater or light jacket, poncho or rain gear, hat or cowboy hat, long pants, under shorts, t-shirts, closed-toed shoes or boots (sturdy), socks, shoes that you can get wet, swim suit, towel
Camping Gear: cot or air mattress, sleeping bag or blanket, hiking backpack that can fit two days of gear, canteen or water bottle, flashlight with fresh batteries, mess kit, clothesline and pins, sunscreen, personal first aid kit, pocket knife (not a sheath knife), footlocker with lock
Additional Items: Scout Handbook, paper, pen, pencil, merit badge books
Personal items: toothbrush, toothpaste, bath towel, washcloth, emergency toilet paper, body soap, shampoo, deodorant, comb, shaving gear, medicated body powder, sunscreen
Optional: sunglasses, camera, insect repellent, spending money, change (quarters, dollar bills), musical instrument, book of faith, travel alarm, mosquito netting, shower shoes, hammock, camp chair
Items to leave at home: hunting and/or sheath knives, fireworks, lighting devices with a flame (candle), firearms, ammunition, radios/CD players, electronics, skateboards, razor, scooters, valuables pets, personal food, guns, ammunition, archery equipment
For Questions Contact