Arts and Hobbies
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Arts and Hobbies Emphasis

One of the program emphasis areas in Venturing is Arts and Hobbies. One of their main
purposes is to enjoy and become skilled one or more arts or hobbies. This is an extraordinarily
flexible field, and can cater to many different interests.

An arts and hobbies crew may be sponsored by a theater, school, church, community
organization, business, or other interested institution. It has at its fingertips all of the resources
of Venturing and the Boy Scouts of America. See the Venturer Handbook, No. 33494, available
at the Scout Shop, for complete information on the Venturing recognition program.

We offer the Arts and Hobbies Bronze Award as a way of recognizing and guiding an arts and
hobbies emphasis program.

Activities.

Crews or individuals who know of arts and hobbies events of interest to other Venturing crews
are encouraged to email randy.hoenig@shac.org with all the particulars.

Activities will be listed here in the future, as they become available.

Arts and Hobbies Bronze Award

To earn the Bronze Award for ARTS AND HOBBIES activities, do nine of the following:
1. Visit a drafting company that uses state-of-the-art CAD systems and see how the new
technology is used.
2. a. Choose a product that you are familiar with. Create an advertising plan for this
product, then design an advertising plan layout.
b. Using your resources, create a clean, attractive tabletop display highlighting your
advertising plan for your chosen product.
c. Show your display at your crew meeting or other public place.
3. a. Learn about backstage support for artistic productions.
b. Attend a theater production. Then critique the work of the artist in set design,
decoration, and costume design.
4. a. Choose a new hobby such as CD, sports card, or stamp collecting; in-line skating; or
marksmanship.
b. Keep a log for at least 90 days of each time you participate in your hobby.
c. Take pictures and/or keep other memorabilia related to your hobby.
d. After participating in your hobby for at least 90 days, make a presentation or tabletop
display on what you have learned for your crew, another crew, a Cub Scout or Boy Scout group,
or another youth group.
5. a. Tour a golf course. Talk to the golf pro, caddy, groundskeeper, manager, or other golf
course employee about what it takes to operate a golf course. Play at least nine holes of golf.
OR
b. Tour a golf driving range. Talk to the manager or other driving range employee about
what it takes to manage a driving range. Hit a bucket of balls.
6. a. Develop a plan to assess the physical skill level of each member of a group such as
your crew, a Cub Scout or Boy Scout group, a retirement home, or a church group.
b. Once you have determined your starting point or base, develop a plan with each
member of your group to develop a physical training improvement program.
c. Test your group members on a regular basis over a 90-day period to see if there is
improvement.
d. Share your results with the group and/or your crew.
7. a. Lead or participate in a crew discussion on the merits of a young person choosing a
sports hobby such as golf, jogging, or cycling for a lifetime. Discuss health benefits, opportunity
to associate with friends, costs, etc.
b. Ask an adult who is not active in your crew and who has an active sports hobby to join
your discussion to get his or her point of view.
8. Visit a hobby store. Talk with the manager about what the most popular hobby is relative
to what is purchased and the type and age of people who participate in different hobbies. If they
have free literature about beginning hobbies, share it with your crew members.
9. Teach disadvantage or disabled people a sport and organize suitable competitions, or help
them develop an appreciation for an art or hobby new to them.
10. Organize a hobby meet (a place where people gather to display and share information
about their hobbies) for your crew, a church group, a Cub Scout or Boy Scout group, a retirement
home, a group home, or another group.
11. Organize a photography contest in your crew, a church group, a Cub Scout or Boy Scout
group, a retirement home, a group home, or another group. Secure prizes and judges. Plan an
awards program.
12. Using your artistic ability, volunteer to do the artwork for an activity for your crew,
another crew, a Cub Scout or Boy Scout group, a district, or council. Example: do the posters
and promotional materials for a district Cub Scout day camp.
[Activities or projects that are more available in your area may be substituted with your
Advisor's approval for activities shown above.]

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